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XO Wave: How to Use EQ (Audio Equalization)
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| A Graphic EQ is one of the most recognizable pieces of audio gear. |
EQ (equalization) is probably the most important effect at your
disposal as an audio engineer.
EQ, compression, and reverb make up the basic effects
of virtually any modern mix. Of the three,
EQ is probably the most misunderstood and most misused. This
tutorial will help you understand how to use EQ effectively,
and apply it to virtually any situation.
If you are looking for info about XO Wave's built in
EQ, or you have never used an EQ before, you may want to
read our Article on XO Wave's EQ,
which not describes the basic types of EQ and their most common
uses.
General EQ Tips
There are no hard and fast rules of EQ except that practice makes
perfect, but these
tips should help you avoid some common pitfalls, and give
you a starting point for virtually all your EQ needs.
Although later sections give some tips for specific
instruments, most of that information is simply a matter
of applying these general principles.
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- Use your ears: You
may read or hear that some engineer always adds a certain
amount of a certain frequency to a certain instrument. This
may work if the engineer is always recording the same song
on the same instruments the same way all the time, but in the real
world, you have to use your ears before and while you are
adjusting the EQ. While it can be very useful to
know what 400 Hz sounds like, don't bother memorizing
frequency/instrument combinations that people claim they use.
Sure, you may often find yourself boosting or
cutting a certain frequency,
and maybe that's a good starting place if you happen to know
that the particular instrument you're working with has a particular
sonic defect, but it never hurts to take a second and listen
to the track 'flat' (without EQ) in the context of the rest of
the mix before you start turning knobs.
- Less is More: Most people, when they start
using EQ, tend to use it to increase frequencies to bring out
certain aspects of a sound. While this type of EQ certainly has
its place, it is usually the wrong way to go about working with
EQ. The temptation to have more of whatever it is
(e.g., more bass, more presence, etc) is often
reinforced by the fact that increasing the EQ level increases
the volume of the track. The trouble is that after adding a
little here and a little there, a mix can end up sounding dull
and muddy. Each track may sound great on its own, but doesn't
necessarily work well with the mix as a whole. Rather than adding
EQ, try and think about what you can take away, instead. For
example, if your guitar needs to be more present in the mix, try
reducing the bass with a shelving filter instead of adding a
"presence peak" with a Boost/Cut filter.
Another trick, which we'll say more about in a minute, is to
think about other instruments that are competing with the guitar
and try and reduce some of the competing frequencies in the
other instrument.
- Listen to the mix: If you are EQ'ing one track in a
mix, it can be helpful to solo the track to find the right
frequencies. If you do this, however, be sure to always listen
to the track in the mix before committing to any particular
settings. This will ensure that your settings work not just in
isolation, but also in the context of the song. Remember, your
job as audio engineer is not to make any particular instrument
sound as good as possible, but to make the song sound
as good as possible.
- It's all about balance: In a complex pop mix, it is
common to have many instruments competing for the listener's
attention. A good pop arrangement typically only has one
instrument that demands the listeners attention at one time, so
it's important to focus on that. Instead of cranking the volume
or EQ of the lead instrument, try using EQ to cut some of the
other instruments out. With your other instruments, make sure
that each track occupies a distinct frequency range. For
example, The kick and the bass often compete for the low
frequencies, and can sound very "muddy" together. A solution to
this problem is to have one of them occupy the extremely low
frequencies, say, below 80 Hz, and the other to occupy a
slightly higher range, say from 100 to 220 Hz. This gives each
instrument a distinct "space" for it to be heard in, and results
in a much more pleasing overall sound than trying to get the
instruments to mesh by trying to balance the volumes.
- Give and take: If you do end up boosting a certain
frequency range in one track, it is a very good idea to think
about what other instruments might already be occupying that
frequency range, and reduce those frequencies, so that the first
track has less competition, and, therefore, requires less
EQ.
- Buzz Words: Many engineers, producers and musicians
use terms like "thud", "thwap" and "air" to refer to certain
aspects of sound. This may sound absurd to outsiders, but terms
such as "shimmer" often have very specific meanings between
people who are familiar with each other and share terminology.
While there are widely accepted and used definitions of these
terms, they are not really standardized and often misunderstood,
so it's wise to be careful with them. That said, such terms are
necessary for describing audio characteristics which normal
English isn't equipped for -- just remember that your idea of
"chunky" may be different from someone else's.
- Compensating for problems: EQ can be used to
compensate for a variety of problems. For example, you can use a
band-stop filter to eliminate narrow-band noise or even a bad
echo. Sometimes, you may be stuck with a poorly recorded track
and no option for re-recording. EQ can be a real God-send at
these times for solving all kinds of problems. As with other EQ
techniques, be careful, use your ears and listen to the track in
the context of other tracks. When trying to eliminate a problem
in a particular frequency range, use a
Boost/Cut filter. Start with the level set all
the way up and then move the frequency slider around until the
problem gets worse. Then move the level slider back down so that
that you are eliminating the "bad stuff."
EQing Vocals (and Other Lead Instruments)
In general, vocals are the most important and most prominent instrument
on any given audio project, and even when that's not the case,
whatever is the most prominent instrument should usually
be treated
with the same care as vocals. Unfortunately, it's very easy to ruin
a complex instrument like the human voice with poor EQ.
Because
of its prominence, any mistakes you make in the vocal track
will stick out like a sore thumb.
The best way to EQ vocals is usually to change them as little as possible.
If you start with a great vocal recording you should
not need to do much. If you think you have to use EQ
anyway, either because it was poorly recorded or
doesn't work well in the mix for some other reason, stop and
think about the tips above. For example, many engineers try to
get more vocal presence by adding some mid frequencies to the
vocal track. This certainly makes the vocal more prominent, but it probably
sounds harsher, too, which may not be what the song calls for.
Instead, try decreasing that frequency range in other instruments
(such as guitar or snare) or, as a last resort, try shelving off
some of the low frequencies in the vocals, which can often accomplish the
same effect with less harshness.
Two special considerations with vocals are sibilance and popping.
Sibilance is an exaggerated high frequency sound (especially
on the letters "s", and "f"). Although sibilance should
be minimized during tracking, sometimes it isn't and
very often processing such as compression, EQ, or reverb can
make it quite serious, even if the original track was well recorded.
Sibilance should not be handled with traditional EQ.
Instead, use a de-esser, which is a
special setting on a compressor,
that uses EQ to make the compressor more sensitive to high
frequencies.
Popping sounds can and should be dealt with entirely
during tracking, but if
it's already too late, you can usually use a combination of
compression, EQ (typically a high pass filter), and volume
automation to eliminate the problem.
EQing Acoustic Instruments
Much of what applies to vocals and lead instruments applies to
acoustic instruments as well. The general rule is that the best recordings
are made when the original tracking sounds great. If you find yourself
needing lots of EQ, consider re-recording the track instead.
If you are recording an acoustic singer/songwriter or duet, their
instruments and arrangements will (hopefully!) be chosen to
complement one another rather than to compete, but if you have a
nasal-sounding guitar and a nasal-sounding singer,
you'll need to do some EQ -- in this case, you'll probably want to
make the guitar less nasal, but some experimentation
may be needed.
If the instruments were close-miked, they may have too much bass, which
can muddy the mix. By rolling off a little bass, you can compensate
for this, which can help tighten up the entire mix. It can also be
helpful to roll off the bass to reduce stage rumble.
If your recording is hissy, from ventilation or other noise, you might be
tempted to reduce the high frequencies as well. Unfortunately,
you'll probably find that doing so kills the spaciousness and detail
of the recording. Generally speaking, acoustic instruments have
high-frequency components that are so important to how they sound that
you really want to keep them. If the noise is bad, the best solution
will depend on the mix: you may want to use volume automation, a
noise-gate, or even broad-band noise reduction to tackle the problem.
EQing Drums and Percussion
Nowadays, drums are often individually close-miked. While this gives
a certain amount of flexibility, and reduces the need for an
acoustically balanced drum room, it can sound unnatural in a variety
of ways, and, as a result, drums generally require a lot of processing
to get them to sound natural (assuming that's the goal).
I usually start with the kick, which I EQ at the same time as the
bass to ensure that they don't compete for the same frequency
range. From there, I work on the snare, trying to get it to sound
generally correct, and then I add the rest and EQ some more.
Because the drums
cover such a broad range of frequencies, and because the kick
and snare often contribute significantly to the sonic "signature"
of the song, I often find myself
going back to the drums throughout the mix process. Producers are picky
about the snare and kick, so be sure to give them your full attention,
but also remember that you have other tools at your disposal,
such as compression and reverb.
EQing Bass Guitar
EQing bass can be a great opportunity to get creative. Often, bass
is recorded "direct" without going through an amp, and it can
sound limp or flat without the analog processing a good bass amp
can offer. However, a good
parametric EQ, used with imagination, can result in great sounding bass --
just remember not to compete with other instruments, particularly the
kick drum.
If, on the other hand, the bass was recorded with a miked amp or amp simulator,
you may not have much work to do aside from balancing the bass and
kick, but don't forget that the bass guitar has a lot of harmonics that
can also compete with other instruments including the guitars and
vocals.
In general, don't forget what the bass is there for: bass. Be sure to
make it strong in the low frequencies, and just strong enough in the
high frequencies to be as present as is needed.
Electric Guitar
Generally, guitarists are the most conscious of their sound and
will create the sound they want with the settings
on their guitars, effects pedals and amps.
Unless you have reason to second-guess them, you generally
want to respect that sound. So while you may change the
general low/mid/high balance of their sound, you don't want to
do anything too extreme. The most common exception is when the guitar
competes with vocals. In this case, nine times out
of ten, you want to cut the mid frequencies in the guitar to let the
vocals breathe.
Some people try and solve the guitar/vocal competition
problem by using lots of compression, or with a trick like stereo
panning. This may work up to a point, but
it often doesn't translate well into the real world, where small mono
speakers are the norm.
One trick that does work well, however, is to use automation to change
the EQ settings on the guitar so that there is less mid-range
sound when the vocalist is singing, and more when they aren't.
Conclusion
EQ is probably the most important effect at your disposal as an audio
engineer. It can be used to solve problems, to create special
effects, and, perhaps most importantly, to help instruments
blend together correctly. If you remember to always listen and
are willing to experiment, you will master the subtle art of
EQ!
-- Bjorn Roche
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