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XO Wave: New Track
The New Track window allows you to configure a new track. It appears when you click the New Track button
in the Edit window, or when you drag a region
into the New Track Area.
The parameters you can set are:
Track Name: You can give a track any name you like, except
one already used by another track, or "main",
which is reserved for the main outputs -- usually
the sound hardware.
The track name is used not only for display, but also
for naming files that are recorded on that track. If you created
a track by clicking on the New Track button, the default name will
be "New Track". If you created a track by dragging a region into the
New Track Area, the default name will be the same as the region's name.
If you select a track name that is already in use, a number will be
added to the end of the name to ensure that each track has
a unique name. You can change a track name later by double-clicking
on its name in the Edit window or
Mix window.
| Track Types: |
Source
Used for recording and playing back audio regions. |
Input
Typically used for passing audio input from a real-time sound device through XO Wave. |
Aux 1-4
Typically used for processing effects common to several tracks. For example, you could use the same reverb for several tracks by putting a reverb on an Aux track and using Aux Send effects to feed the audio from the Source tracks to the Aux track. |
Sub-Mix 1-4
Typically used for grouping the output from several tracks in one place for processing before mixing with other tracks. For example, you may want to mix all percussion to one Sub-Mix in order to apply compression, or to control the volume of the entire drum mix from one place. |
Master 1-2
Typically used as the final stage before sending your audio out to the audio device and speakers. |
Channels: A track can either have 1 or 2 channels. Most
of the time, you'll want to create stereo tracks (that is, tracks with
2 channels), because that is the only way to play back regions from
stereo files or use stereo effects. Mono tracks (i.e., tracks with
1 channel) can only play back mono files and use mono effects. Another
limitation of mono tracks is that they cannot be "panned"
(moved in the stereo field) as flexibly as stereo tracks. A mono
track can only be panned hard-left, hard-right, or to the center
(muted on the right or left speaker, or played back on both
speakers, respectively), whereas stereo tracks can be panned to
intermediate positions (through the pan control on the main volume
effect) and
can even have the pan position change over time through automation.
However, if you do not need these panning, effect, or playback features,
you can save a little CPU time by using mono tracks.
Type: Every track has a type. For
simple sessions, you might always use the "Source Track" type, but if
you want to mix some of your tracks into other tracks, you will
need other types. You can think of these tracks as types
on a multi-bus mixer: some tracks are used for reading audio off the
disk, while others are used for combining tracks into "sub-mixes",
and others may represent the final mix of all your tracks. For the
purposes of routing audio from one track to another, there are two
things to keep in mind: 1) If a track contains an audio region
(or "clip"), it must be a Source Track,
2) if you want to route the output from one track to another, the
second track must be further down on the type list than the
first track. For example, a Source Track can feed
any type of track except another Source Track. An
Aux 2 can feed an Aux 3 and a
Sub-Mix 1 but not an Aux 1 or another
Aux 2. The same rules for output
routing also apply to the Aux send effect.
Source Tracks are special, because they are the only
tracks that can contain audio regions. The names
of the other track types suggest their purpose, but you are
not limited by these names. You can use Aux 4 as a Sub Mix if you really want to. On the other hand, using the names for their intended purposes makes things easier to keep track of, and avoids later confusion when you or someone else wants to review or tweak an older session.
Output Track: The output of each track may be sent or
"routed" either directly to the audio hardware or to another track.
To send it directly to the audio hardware, select main. To send
it to another track, select that track from the list.
Channel Mixing: This section allows you to select
which channels of this track will be added to each channel on
the target track or sound hardware. For example, you can pan
a mono track hard-right or hard-left, or you can reverse the channels,
so that the left channel on the source track is sent to the right
channel of the destination.
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